in.finit


Selected Works

Resonance and Repetition ∞
The Charge ∞
Castle 6 ∞
Governors of the Æther ∞
Membrane Series
Sensory Shift x FIBER
Noema
Panoptic Emissions
Disruptive Silence
Open Axis
Cube of Space
_Interference_
Glimpulse
Impossible Interaction

Selected Writings

| The Divinity of Art and the
Destruction of Classification

| Virtuality and the Superdynamical
| Fluid Space & Trans-Physical
Entities


Extra

⚔︎ 6ix Series ∞
⚔︎ Fragile Ecologies
⚔︎ Jaunu

Collective

⎈ Dharma Initiatives ∞

Cube of Space (2017)
Audiovisual Spatial Installation | Quadrophonic sound (+ *Wave Field Version)


Location

11.08.2017 - 13.08.2017 - Nieuwe Vide, Haarlem
14.07.2017 - The Game of Life, The Hague*
26.05.2017 - NDSM Noorderlicht, Amsterdam

Team

Author, Sound and System Design - Vito Willems
Product Design - Joost Dankelman
Communication Design - Jim Brady

Materials

Custom Electronics, Custom Hard- and Software, Custom Mechanics, Custom Wooden Frame*, Custom Wooden Stand, Custom Designed Acrylic Cube, Arduinos, Stepper Motors, Motor Shield, Line Laser Diodes, Orientation Sensor, Incandescent Light Bulbs*, Audio Interface, Speakers*, Hazer, Computer *not present in Wave Field Version

Software

Sound and signal processing in Max/MSP, Serial communication with Arduino
Structure Cube’s movements/lasers and light in C/C++

Text

Cube of Space explores the physiological and perceptual effect of space, light and sound. A multi-dimensional installation that focuses on the organisation of our own experience. By bringing these elements together the installation tend to play with the visitors’ consciousness of the space. Cube of Space is defined into three flows of energy: the Maximum (aleph), the one that mediates between (sheen) and the Minimum of energy (mem). The perceptual space is the reaction of the cube’s movements and the use of visual elements.

About

The architectural approach on sound and how this could change the meaning of the space was the starting point of this project. We investigated how the perception of the physical space could be influenced by technology. In this project the context was very important; a closed darkened room where a certain focus of the audience is necessary. In the centre of the room there is a moving cube driven by four motors. The movements are directly linked to the sound of the speakers around and finds a translation in light. When the cube moves to the left, all the light and sound is also localised left in the room. Out of the cube radiates laser light, which through the darkness and smoke transforms to four ‘walls’. The idea was that the audience would experience as if the room is tilting.