Vito Willems


Projects>

Escape From The Wheel
Time Vacuum III
Loud Silence
Contra Marītō
Time Vacuum II
Time Vacuum I
Resonance and Repetition
The Charge
Castle 6
Governors of the Æther
Fluxus Noesis
Membrane Series
Noema
Panoptic Emissions
Open Axis
Cube of Space
Glimpulse
Impossible Interaction

Collaborative Projects>

Passage I
Fragile Ecologies
Apophenia
Dharma Initiatives
Jaunu
Untitled
Disruptive Silence
_Interference_

Publications>


Decentralizing Authorship, Decentralizing the Self
Non-Hierarchical Modes of Listening
The Divinity of Art and the Destruction of Classification
Virtuality and the Superdynamical
Fluid Space & Transphysical Entities
Noema #1 | Noema #2
Signalement

© 2015-2022
Cube of Space (2017)
Audiovisual Spatial Installation | Wave Field Synthesis / Quadrophonic Sound + Electromechanics

Location

11.08.2017 - 13.08.2017 | Nieuwe Vide, Haarlem (NL)**
14.07.2017 | Game of Life, The Hague (NL) [Wave Field Synthesis]
26.05.2017 | NDSM Noorderlicht, Amsterdam (NL)**

Team

Concept, Sound and System Design - Vito Willems
Product Design - Joost Dankelman
Communication Design - Jim Brady
Documentation - Oscar Aukes


Materials

192 Loudspeakers*, 12 Subwoofers*, 4 Loudspeakers**, 4 Incandescent Light Bulbs**, Custom Designed Acrylic Cube, 2 Arduino’s, 4 Stepper Motors, Motor Shield, 4 Line Laser Diodes, Orientation Sensor, Custom Wooden Frame**, Custom Wooden Stand, Custom Multichannel Light Interface**, Audio Interface, Amplifiers, Hazer, Computer with Custom Coftware
*only in Wave Field Synthesis version, **only in other versions


Software

Sound and Signal Processing in Max/MSP
Serial Communication in Arduino (C++)
Cube and Laser Behavior in Arduino (C++)

About

Cube of Space explores the physiological and perceptual effect of space, light and sound. A multi-dimensional installation that focuses on the organisation of our own experience. By bringing these elements together the installation tend to play with the visitors’ consciousness of the space. Cube of Space is defined into three flows of energy: the maximum (aleph), the one that mediates between (sheen) and the minimum amount of energy (mem). The perceptual space is the reaction of the cube’s movements and the deployment of visual elements.

Text

The architectural approach on sound and how this could change the meaning of the space was the starting point of this project. An investigation of how the perception of the physical space could be influenced by technology. In this project the context was very important; a closed darkened room where a certain focus of the audience is necessary. In the centre of the room there is a moving cube driven by four motors. The movements are directly linked to the sound of the speakers around and finds a translation in light. When the cube moves to the left, all the light and sound is also localised left in the room. Out of the cube radiates laser light, which through the darkness and smoke transforms to four ‘walls’. The idea was that the audience would experience as if the room is tilting.



Documentation | Nieuwe Vide, Haarlem



Documentation | Game of Life, The Hague